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{SA}1 now Modded AGAIN!

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{SA}RTFM|Sinful
Sniper Academy Clan Leader
Sniper Academy Clan Leader



Age : 33 Registration date : 2009-03-07 Number of posts : 930 Location : Tucson, Arizona

{SA}1 now Modded AGAIN! Vide
PostSubject: {SA}1 now Modded AGAIN!   {SA}1 now Modded AGAIN! I_icon_minitimeThu 7 Jan 2010 - 14:45

This time, there's a little treat for every CS player in the clan Smile

You just have to either wait, until it pops up, or figure it out. God help those who have slow connections...

More treats to come in the future.

Map times are 40 minutes for now, so people can enjoy the CS treat. This is not something you can call a vote for, though, so it only comes one in a while (every 18th map is the treat).

There are some things I still need to fix with the mod (acog & barret), but if you come into anything that you think should be changed, let me know. There are occasional lag kills, but it shouldn't be anything to worry about. If it gets to be too bad, I will see what I can do to fix/reduce it.

Things that may confuse you:
You cannot use frags within the first 10 seconds you are alive
You cannot use stuns within the first 30 seconds you are alive
You cannot use flash within the first 30 seconds you are alive
You cannot use C4 within the first 30 seconds you are alive
You cannot use RPG within the first 60 seconds you are alive (this was intentional, but time may be reduced)

P.S. nades stick to you when you are hit with one now. Halo lovers, these are for you Plasma nade fans! If you get stuck with 2 or more nades when you die, you spawn explosively (you don't die though). This has yet to be tested if it works as a spawn infiltration or not, though, so please, test this out, and report back to me, if you like.


If you have maps you think I should throw on {SA}1 in the future, let me know, and send me the link! You may get your wish!

~Sinful

p.s. Thank Krono for the ability to let you guys enjoy this treat! It wouldn't be possible without him.
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{SA}MaJoR_SiGhTs
Major
Major
{SA}MaJoR_SiGhTs


Age : 36 Registration date : 2009-02-27 Number of posts : 852 Location : Ontario, Canada

{SA}1 now Modded AGAIN! Vide
PostSubject: Re: {SA}1 now Modded AGAIN!   {SA}1 now Modded AGAIN! I_icon_minitimeFri 8 Jan 2010 - 0:22

Ok few things I noticed about server, that may need to be removed/tweeked.

1. The guns auto zoom out the first time you scope in after death, really annoying if your a quick-scope person.

2. The red dot gets in the way and takes away from the "hardcore" face the clan has made.

3. The spawn protection, I like it, and I hate it. I like that ppl don't just spwn die, spwn die. But then ppl just can just move 8 steps out and sit there and be invisible, scope in, and ruin a guys streak, without ever showing a himself, which is kinda unfair for the other guy. This just may be me though.

4. More so a question, what is the redboxes that appear near some dead bodies?
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{SA}RTFM|Sinful
Sniper Academy Clan Leader
Sniper Academy Clan Leader



Age : 33 Registration date : 2009-03-07 Number of posts : 930 Location : Tucson, Arizona

{SA}1 now Modded AGAIN! Vide
PostSubject: Re: {SA}1 now Modded AGAIN!   {SA}1 now Modded AGAIN! I_icon_minitimeFri 8 Jan 2010 - 4:24

MAJOR wrote:
Ok few things I noticed about server, that may need to be removed/tweeked.

1. The guns auto zoom out the first time you scope in after death, really annoying if your a quick-scope person.

2. The red dot gets in the way and takes away from the "hardcore" face the clan has made.

3. The spawn protection, I like it, and I hate it. I like that ppl don't just spwn die, spwn die. But then ppl just can just move 8 steps out and sit there and be invisible, scope in, and ruin a guys streak, without ever showing a himself, which is kinda unfair for the other guy. This just may be me though.

4. More so a question, what is the redboxes that appear near some dead bodies?

1. I will see if I can fix that today.

2. I will see if that can be disabled. With the little bit of searching through the cfg files the first 2 times, I didn't see an obvious thing about that.

3. I will change the spawn protection so they cannot use their guns while spawn protected. If I cannot, I will figure something out.

4. I think the red boxes is just a problem with the mod. Does it say something like FX? If so, I'm not sure if I can fix it or not. I will try, though

~Sinful
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{SA}*5|CROE|Rambo
{SA} Sniper Elite *5 Member
{SA} Sniper Elite *5 Member
{SA}*5|CROE|Rambo


Age : 28 Registration date : 2009-03-10 Number of posts : 1109 Location :

{SA}1 now Modded AGAIN! Vide
PostSubject: Re: {SA}1 now Modded AGAIN!   {SA}1 now Modded AGAIN! I_icon_minitimeFri 8 Jan 2010 - 21:54

I personaly dont like that the ACOG is zoomed in...im a acog qucik scoper and that just ruins the fun with the acog.


{SA}ROE|Rambo Cool Cool
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{SA}RTFM|Sinful
Sniper Academy Clan Leader
Sniper Academy Clan Leader



Age : 33 Registration date : 2009-03-07 Number of posts : 930 Location : Tucson, Arizona

{SA}1 now Modded AGAIN! Vide
PostSubject: Re: {SA}1 now Modded AGAIN!   {SA}1 now Modded AGAIN! I_icon_minitimeFri 8 Jan 2010 - 23:23

{SA}ROE|Rambo wrote:
I personaly dont like that the ACOG is zoomed in...im a acog qucik scoper and that just ruins the fun with the acog.


{SA}ROE|Rambo Cool Cool

Neither do I, but as I've already said, I am trying to fix that. I cannot make any guarantee's that I can, though.

~Sinful
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{SA}1 now Modded AGAIN! Vide
PostSubject: Re: {SA}1 now Modded AGAIN!   {SA}1 now Modded AGAIN! I_icon_minitime

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{SA}1 now Modded AGAIN!

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